5 min read
#Recruiting
01.12.2023

STAR Method and How to Use it During Job Interview

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Navigating job interviews in the games industry can sometimes feel like strategizing for an intense level in your favorite game. One tool in your arsenal is the STAR method, a straightforward yet effective technique for tackling those tricky behavioral questions. Let’s break it down into more manageable parts, kind of like planning your approach to a complex game scenario.

What is the STAR Method?

The STAR method is like a map for navigating through your professional stories during an interview. It stands for Situation, Task, Action, and Result. It’s a way to structure your answers to be more like engaging stories rather than just responses.

Using the STAR Technique for Interview Questions

This method is super handy for questions where you need to recall past work experiences. In the games industry, this could mean questions like, “Can you tell me about a time when you had to overcome a technical challenge?” or “Describe a situation where you had to work closely with others under pressure.”

The Mechanics of the STAR Method

So, here’s how you break it down: Start with the ‘Situation’ – set the stage with the background info. Next, ‘Task’ – explain the challenge or problem you faced. Then, ‘Action’ – what did you specifically do to tackle it? And finally, ‘Result’ – share the outcome of your actions, hopefully, a successful one.

STAR in Action: Tough Feedback

Let’s say you’re asked, “Tell me about a time you had to give tough feedback to a coworker.” Using the STAR method, your answer might go something like:

Situation

“In my role as a Project Manager at FUN Studios, we were in the final stages of developing a highly anticipated game. However, I noticed that one of our key developers was not meeting the quality standards expected, impacting crucial gameplay elements.”

Task

“As the Project Manager, it fell to me to address this issue promptly to ensure the game met our high standards and was ready for its upcoming launch.”

Action

“I scheduled a one-on-one meeting with the developer to provide focused and constructive feedback. I discussed specific examples where the gameplay elements they were responsible for were falling short, and together we brainstormed potential solutions and strategies to enhance their work, including additional training and more frequent check-ins.”

Result

“The developer took the feedback positively, showing remarkable improvement in their subsequent work. Their enhanced contributions significantly improved the gameplay experience, and we were able to launch the game on time to great reviews, particularly praising the elements that had previously needed improvement.”

STAR in Action: Meeting Tight Deadlines

Situation

“In my role at PLAY Studios, deep into the development of our latest RPG game, we faced a sudden need to introduce a new character due to a last-minute plot twist.”

Task

“As the Character Artist, I was tasked with designing this new character from scratch. The challenge was to create a design that would seamlessly fit into the established game world and narrative, all within a significantly compressed timeline.”

Action

“I immediately gathered insights from the narrative team to understand the character’s role and backstory. Working closely with other artists and developers, I expedited the design process, ensuring the new character reflected the game’s artistic style and thematic elements. Frequent, focused feedback sessions were held to refine the character, balancing creative aspirations with the practical constraints of the late development stage.”

Result

“This intensive, collaborative effort resulted in a character that not only fit perfectly within our game’s world but also enhanced the overall narrative. The character was integrated smoothly into the game, meeting the tight deadline without compromising on quality, and was well-received by both the team and players in our initial feedback sessions.”

STAR in Action: Conflict Management Situation

Situation

“In my last project at WIN Studios, while developing a key storyline, our quest design team encountered a serious conflict over the narrative direction, causing delays in the project timeline.”

Task

“As the lead Quest Designer, I was faced with the challenge of resolving this conflict and ensuring the quest aligned with the overall vision of the game, without compromising the scheduled milestones.”

Action

“I facilitated a series of team meetings to openly discuss the differing viewpoints. By encouraging constructive dialogue and collaborative brainstorming, we identified the core issues and worked together to find a mutually acceptable solution. I also liaised with other departments to ensure the revised quest would integrate seamlessly with the game’s other elements.”

Result

“Through this collaborative approach, we not only resolved the conflict but also enhanced the quest’s narrative, making it more engaging and coherent. This experience strengthened our team dynamics, and the quest received positive feedback during playtests, contributing to the game’s overall success.”

Preparing with the STAR Method

Before your interview, think of various instances in your career that highlight your skills and achievements. Sketch out how you’d tell these stories using the STAR method. You can even use ChatGPT for your job interview preparation! Practicing these stories will help you feel more confident and ready for the actual interview.

Remember, the STAR method is a tool to bring structure and clarity to your experiences, making them compelling and relevant to your interviewer. It’s like having a cheat code that helps you navigate through the interview with ease, ensuring you hit all the key points in your professional journey. So next time you’re prepping for an interview, give the STAR method a try – it might just be the strategy you need to level up in your career game.