18 min read
#Game industry
15.12.2025

How to Network at Games Industry Conferences Without Burning Out

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Conferences are the most concentrated opportunity the industry offers to meet people who can change your career. They’re also exhausting, expensive, and easy to do badly. Here’s how to prepare, what to actually say, and what to do afterwards so the connections hold.

Quick answer

Research who’s attending and book meetings before you arrive, because the best conversations are rarely spontaneous. Prepare a short, honest description of what you do and what you’re looking for. Aim for a handful of real conversations rather than a stack of business cards. Use the matchmaking system if the event has one. Protect your energy deliberately: eat, hydrate, and schedule breaks, since a full conference day is genuinely draining. Then follow up within a week, referencing something specific you discussed. The follow-up is where most people fail, and it’s the step that turns a conversation into a contact.

Games Industry Conferences – Why Bother

A conference compresses months of networking into a few days. The people you’d spend a year trying to reach on LinkedIn are standing right there in front of you, in a hallway, often with nothing to do between sessions.

That matters more than it used to. A significant share of games industry roles are filled through referral and direct approach rather than public postings, and recruiters attend these events specifically to meet people. So do studio leads, publishers looking for projects, and potential collaborators. If you’re job hunting, raising funding, looking for a co-founder, or simply trying to understand where the games industry is heading, being in the room is difficult to replicate remotely.

The other reason is less transactional but genuinely valuable: games industry is small, careers are long, and the person you chat to in a queue may hire you, be hired by you, or recommend you years from now. Games is a field where reputation travels.

Before You Go to a Games Industry Conference

Research the attendee list properly

Most professional events publish an attendee or exhibitor list, and many run a matchmaking platform. Go through it before you travel. Identify the studios you’d genuinely want to work with or partner with, note who’s attending from each, and check which of your existing contacts will be there.

Existing contacts are the most underused resource at any conference. Someone you already know can introduce you to three people in a way that’s far easier than approaching strangers, and most people are happy to do it if you ask directly.

Book meetings in advance

This feels presumptuous the first time you do it. It isn’t. Booking meetings is what the matchmaking systems exist for, and the people you’re contacting are attending specifically to have those conversations.

Be honest and specific about why you’re reaching out. “I’m a gameplay programmer looking to move into netcode and I’d value fifteen minutes on how your team approached it” works. A vague request to “connect” does not. If you just want advice rather than a job, say so, because that’s often an easier conversation for the other person to accept.

Book fewer meetings than you think you can handle. Conference days run long and overrun constantly.

Prepare what you’re going to say

You will be asked what you do, repeatedly, in noisy rooms, by people who have been asked the same thing forty times that day. Have an answer that is short, specific, and easy to respond to.

“I’m an environment artist at a small studio in Berlin, mostly stylised work, currently trying to move toward more technical art” gives someone three things to ask about. “I work in games” gives them nothing.

Prepare a few questions too. Not networking-seminar questions, but things you actually want to know: how a studio structured a particular system, how someone moved between disciplines, what a publisher looks for. Curiosity is the most reliable conversational tool available, and it doesn’t require you to be charming.

Sort the practical things

Book accommodation early, because conference-city hotels fill and prices climb steeply. Check whether your badge covers the sessions you actually care about, since dev-focused programming is often a separate, pricier ticket from the expo floor. Find out which parties and side events are running, as a significant amount of real networking happens at them rather than on the show floor.

If cost is a barrier, look at volunteering. Many conferences, including the largest ones, offer free or heavily discounted access in exchange for shifts. You’ll work, but you’ll also meet everyone, and conference organisers tend to be well connected.

If walking up to strangers fills you with dread

A lot of excellent game developers find this genuinely difficult, and the standard advice to “just go talk to people” is not useful. To be hones, even some of us, recruiters, tend to be introverts. Here is what we do to make networking work.

Use structured formats instead of open rooms. Matchmaking meetings, roundtables, workshops, and portfolio reviews all give you a defined reason to be talking to someone, which removes the hardest part. Queues and lunch tables are easier than parties, because people are stationary and mildly bored. Asking a question after a talk gives you a natural opening with the speaker afterwards. And going with one person you already know lets you join conversations as a pair rather than approaching cold.

Set a realistic target. Three good conversations across a day is a strong outcome. Attempting thirty will leave you depleted by lunchtime with nothing memorable to show for it.

During the Event

Avoid being transactional

The single most common mistake is treating conversations as transactions. People can tell when they’re being worked, and the games industry is small enough that a reputation for being pushy travels quickly.

These are people who share your interests. Talk about the thing you both care about. Ask about their work. Mention what you’re building. The professional outcomes follow from genuine conversation far more reliably than from pitching.

Keep an eye on the clock in booked meetings

This is the specific failure mode of gamedev networking: you sit down with someone for twenty minutes, discover you both have opinions about the same obscure strategy game, and the meeting ends without either of you covering what you came to discuss.

Enjoy the tangent. But know the two or three things you wanted to ask, and bring them up before time runs out. Writing them down beforehand is not unprofessional; it reads as prepared.

Talking to recruiters – realistically

A lot of networking advice suggests that conferences are where recruiters go hunting for candidates. That’s not 100% how it works, and it’s worth understanding why before you approach one.

Unless managing a career booth and promoting their openings, chances are recruiters attend these events to meet clients, maintain relationships with studios, and keep a read on the market. In a tighter market where studios are hiring cautiously and the roles a recruiter is working on at any given moment are few and specific, the odds that a recruiter has an open role matching you, right now, on the day you happen to meet them, are low – that is why approaching a recruiter at a conference party and handing them your resume may not work in your favour.

That doesn’t make the conversation worthless. It makes it a different kind of conversation.

Have a genuine chat instead. Recruiters who work in your discipline usually know the market well: which studios are growing, what technologies are being asked for, where salaries sit, which teams have a good reputation. That’s useful information and we are happy to talk about it. Ask about the market rather than about vacancies. You’ll get a better conversation and, incidentally, make a far better impression.

Connect on LinkedIn while you’re standing there. This is the single most useful thing you can do. It takes fifteen seconds, it means you’re findable later, and it puts you in a network of the recruiter. That’s the real mechanism: not being remembered from a crowded hall, but being reachable six months later when something fits.

Follow up a few days afterwards. A short message referencing your conversation is welcome and easy to act on. It arrives when the recruiter is back at a desk rather than juggling three conversations at once.

Don’t hand over a printed CV. This one is counterintuitive but genuinely appreciated. A recruiter at a conference has nowhere to put a piece of paper. They can’t file it, they’re not going to carry it through an airport, and throwing it away with all your personal data printed out is not possible, so it becomes a small awkward burden for everyone. Send it digitally afterwards, or share a portfolio link.

The same logic applies more broadly. Approaching anyone at a conference with an immediate ask puts them in an uncomfortable position. Approaching them with genuine curiosity, then following up properly, is what actually builds the relationship that produces an introduction later.

Look after yourself

Conference days are physically demanding in a way people consistently underestimate. You’ll walk for hours, talk constantly, and often skip meals. Then there’s an evening event.

Eat properly, drink water, and schedule genuine breaks rather than treating every gap as an opportunity. Sitting out one session to recover will make the next three conversations better. If the event runs multiple days, protect your sleep, because day three is where people fall apart.

Exchange contact details that you’ll actually use

A conversation without an exchange of contact details is a nice chat, not a connection.

Email remains the most universal and the most appropriate for genuinely professional contacts. LinkedIn is the standard for anything career-related and makes the follow-up easier to place. Beyond that, gamedev conversation is now spread across X, Bluesky, Mastodon, and Discord rather than concentrated on one platform, so ask what the other person actually uses instead of assuming. Discord in particular is where a lot of ongoing collaboration happens.

Whatever you exchange, make a note of who the person was and what you discussed, immediately. You will not remember on day three.

What not to do

Don’t pitch immediately. Leading with a request before establishing any rapport is the fastest way to end a conversation.

Don’t collect contacts as a numbers game. Fifty cards from people who won’t remember you is worth less than five real conversations.

Don’t monopolise someone’s time. If a speaker or studio lead has a queue forming, be the person who wraps up gracefully. They’ll remember that favourably.

Don’t badmouth studios or people. The industry is small, everyone has worked with everyone, and you don’t know who’s listening.

Don’t drink more than you can handle. Evening events are genuinely part of the professional programme, however relaxed they feel.

Don’t skip the follow-up. It’s the most commonly neglected step and the one that determines whether any of this mattered.

After the Event: The Follow-Up

Most people return from a conference, feel exhausted, intend to follow up, and never do. The connections then quietly expire.

Send a short message within a week, while the conversation is still recent enough to place. Introduce yourself with enough context to jog memory, reference something specific you discussed, and suggest a concrete next step if there is one. If there isn’t, saying you’d like to stay in touch is perfectly sufficient.

Match the register of your in-person conversation. If you spent twenty minutes joking about a shared frustration with a particular engine, a stiff formal email will feel strange. If the exchange was more reserved, keep the message professional. The tone you had face to face is the most reliable guide.

Then take fifteen minutes to review everyone you met, what you talked about, and anything you promised to send. Actually send those things. Following through on a small commitment does more for your reputation than the original conversation did.

Which Conferences Are Worth Attending?

The right event depends entirely on what you want from it, and the three purposes below want different rooms. Note that the events landscape shifts: conferences rebrand, merge, and occasionally disappear. Always check the current status before booking travel.

Developer-focused conferences

These are the ones to attend if you want to improve your craft, meet peers in your discipline, or find a job.

GDC (Game Developers Conference), San Francisco. The largest professional game development event in the world, with hundreds of sessions across programming, art, design, audio, production, and business. It also hosts the Independent Games Festival and the Game Developers Choice Awards. If you attend one developer conference in your career, this is the default answer. It is also expensive, so investigate volunteering and scholarship programmes.

gamescom dev, Cologne. Europe’s largest developer-focused conference, running alongside gamescom. Strong talk programme and business expo, and geographically convenient for most of Europe.

Digital Dragons, Kraków. One of Europe’s leading game industry conferences, with a substantial talk programme, an indie zone, a matchmaking system, and a well-regarded awards gala. Particularly valuable for the Central and Eastern European market and generally friendlier to navigate than the largest events.

DevGAMM, multiple locations. A travelling conference that runs editions across several regions, including Lisbon, Gdańsk, Belgrade, and more. Deliberately mid-sized rather than sprawling, which makes it one of the easier professional events to actually meet people at.

Nordic Game, Malmö. The main meeting point for the Nordic games industry, known for a high-quality speaker programme, demo stations, and organised business matchmaking. Strong community feel.

Game Industry Conference, Poznań. Runs alongside Poznań Game Arena, pairing a developer conference with a large consumer expo. It includes a career zone where studio representatives are present specifically to talk to candidates, which is one of the few conference contexts where a direct career conversation is genuinely expected rather than imposed.

Consumer-facing expos

Attend these to show a game to players, gauge reaction, and generate press. They’re less efficient for career networking because the crowds are enormous and mostly not industry.

Gamescom, Cologne. The largest games trade fair in the world by attendance, and where many major announcements now land. It now runs regional editions including Gamescom Latam in São Paulo and Gamescom Asia in Singapore, which have become significant regional hubs in their own right.

PAX events, various locations. Community-focused expos with a strong indie presence and a friendly atmosphere. Good for player feedback on a game in development.

Poznań Game Arena, Poznań. A large consumer expo that runs at the same time and place as Game Industry Conference, which makes the trip unusually efficient if you want both audiences.

Business and matchmaking events

These exist for deals: publishing, funding, outsourcing, and partnerships. Less relevant if you’re job hunting, essential if you’re running a studio or looking for a publisher. They tend to be built around scheduled meetings rather than open-floor mingling, which some people find far easier.

Local meetups and community events

Consistently the most underrated option. Most cities with any games presence have regular meetups, jams, and informal gatherings, and they’re usually free or cheap.

The advantage over large conferences is real: smaller crowds make it dramatically easier to have a proper conversation, the communities tend to be tight-knit and welcoming, and you’ll see the same people repeatedly, which is how relationships actually form. A large annual conference gives you breadth. A monthly local meetup gives you depth, and depth is what produces referrals.

Search for game developer groups in your area on social platforms and Discord. Game jams serve a similar function and give you something to make together, which is the fastest way to get to know how someone works.

Questions about Games Industry Conferences

Which games conference is best for finding a job?

Developer-focused conferences rather than consumer expos. GDC is the largest, and in Europe gamescom dev, Digital Dragons, DevGAMM, Nordic Game, and Game Industry Conference all have strong professional attendance. Worth setting expectations, though: conferences rarely produce a job directly. What they produce is people who know who you are, which matters months later when a role appears. Treat them as relationship-building rather than as a hiring event and you’ll get far more out of them.

Should I give my CV to recruiters at a conference?

Not on paper. A recruiter at an event has nowhere to store a printed CV, won’t carry it home, and binning it not an option (we need to destroy it first), so it becomes an awkward burden. Connect on LinkedIn while you’re standing together, then send your CV or portfolio link in a short follow-up a few days later when they’re back at a desk.

Do recruiters go to conferences looking for candidates?

Mostly no, unless they run a dedicated booth with their studio’s opportunities proudly presented. Recruiters attend games industry conferences to maintain studio relationships, and read the market. The number of live roles any recruiter is working on at a given moment is small and specific, so the chance one matches you on the day is low. That’s a reason to change the conversation rather than skip it: ask about the market, which studios are growing, what skills are in demand. Then connect on LinkedIn so you’re findable when something relevant does come up.

What happened to devcom?

It was renamed gamescom dev, reflecting its integration with gamescom in Cologne. It’s the same event and still Europe’s largest developer-focused conference. Older articles referring to devcom mean gamescom dev.

How do I network at a conference if I’m shy?

Use structured formats rather than open rooms. Matchmaking meetings, roundtables, workshops, and portfolio reviews all give you a defined reason to be talking to someone. Queues and lunch tables are easier than parties. Asking a question after a talk creates a natural opening with the speaker. Going with someone you already know lets you join conversations as a pair. And set a realistic target: three good conversations in a day is a strong result.

Should I book meetings in advance?

Yes. Most professional events run matchmaking platforms precisely for this, and the people attending are there to have those conversations. Be specific about why you’re reaching out rather than sending a generic connection request. Book fewer meetings than you think you can manage, because conference days overrun.

How soon should I follow up after meeting someone?

Within a week, while the conversation is recent enough to place. Reference something specific you discussed, remind them who you are with enough context to jog memory, and match the tone of your in-person conversation. This is the step most people skip, and skipping it is what turns a promising conversation into nothing.

Are big conferences worth the cost?

It depends what you need. A large conference gives you breadth of contacts and industry perspective in a concentrated few days, which is hard to replicate. But local meetups and game jams are free or cheap, easier to have real conversations at, and you see the same people repeatedly, which is how relationships genuinely form. If budget is tight, start local and investigate volunteering programmes at the larger events, which often provide free or discounted access in exchange for shifts.

What should I bring to a games industry conference?

A fast way to share your contact details and portfolio, such as a QR code on your phone or a simple card. Skip printed CVs, since people have nowhere to put them. Comfortable shoes, because you’ll walk considerably more than you expect. A water bottle and snacks. A notebook or notes app for recording who you met and what you discussed, since you won’t remember by day three. And a charged power bank, because you’ll be connecting on LinkedIn all day.