We are looking for a VFX Artist to join a stylized, turn-based fantasy RPG currently in development for PC and mobile, with mobile as the primary target platform. You’ll create real-time VFX in Unity (URP) for an isometric game world, with a primary focus on character skills and abilities, alongside occasional environmental and gameplay effects. RESPONSIBILITIES
Create stylized real-time VFX for character skills, abilities, attacks, hits, and other gameplay interactions
Design magical effects including fire, ice, poison, healing, and similar fantasy abilities
Create environmental and ambient VFX when required
Build effects that range from subtle gameplay feedback to large, visually impactful abilities
Ensure VFX remain clear, readable, and visually appealing on both PC and small mobile screens
Optimize effects for mobile performance while maintaining visual quality
Adapt VFX to the existing visual language of characters, environments, and the overall game
Create and adjust shaders when required for specific effects
REQUIREMENTS
Professional experience creating real-time VFX for games
Hands-on experience working with Unity and URP (Universal Render Pipeline)
Experience creating and optimizing VFX for mobile games
Strong artistic understanding of color, shape language, timing, readability, and visual impact
Experience creating stylized magical and gameplay VFX
Ability to create custom shaders when needed
Portfolio showcasing real-time VFX created for games is required
WHAT THEY OFFER
Fully remote, flexible work environment
High autonomy and ownership over your work
Opportunity to join early and help shape the product and tech
NICE TO HAVE
Experience working on games with an isometric camera
Previous experience with RPG, tactical, turn-based, or fantasy games
Experience creating VFX that need to work consistently across both PC and mobile
ABOUT
A well-funded startup led by an experienced founder is building a strategic, turn-based game from the ground up. Join early and help shape the product alongside the creator.
Size of the studio: 1-5 Office locations: Remote (Europe and Asia) Platform: Mobile Engine: Unity