A VFX Artist needed to work on FX for characters and their skills for a semi-realistic, darkish fantasy game (Blizzard inspired). In addition to the technical skills of creating effects, we’re looking for someone who has the artistic sense, “feels the character” and does not need a super-precise concept before starting work. RESPONSIBILITIES
Designing unique VFX for characters and their skills
Creating diversified VFX for environment, UI and potentially others
Collaborating with the creative team on the role of VFX in character presentations
Working together with the Art Director and the VFX lead to establish a consistent VFX style in the project
Creating VFX in accordance with the adopted stylistics of the project
REQUIREMENTS
Ability to independently design interesting and dynamic effects
Experience in creating VFX in a game engine (ideally in Unity, but experience with other engines is sufficient)
Communicative Polish
WHAT THEY OFFER
100% remote work
Alternatively, hybrid or on-site in Katowice, Poland is also possible
Core hours: 10:00-15:00 CET
Development budget
Sports card (Multisport), private medical care
They provide equipment
ABOUT THE COMPANY It’s a mobile games studio specializing in hidden object and mobile role-playing games that they’re publishing independently. Currently transitioning their entire portfolio to a free-to-play mode. They champion a flat structure, giving lots of creative autonomy, and ownership among their team, placing high value on trust and craftsmanship.
Size of the studio: around 100 Work mode: Remote Office locations: Katowice, Poland Platform: Mobile, PC Game Engine: Unity, proprietary engine