Art & Tech Art
Remote
Poland

VFX Artist

Description

Are you ready to be part of a studio where innovation thrives and the team always comes first?
Join the team forged by industry veterans behind gaming masterpieces like “The Witcher 3” and “Cyberpunk 2077” and step into a world where passion drives creation, and the team’s happiness fuels success.

RESPONSIBILITIES

  • Develop a diverse range of high-quality VFX for a AAA game.
  • Research and implement cutting-edge VFX techniques.
  • Collaborate with programmers, artists, and designers to refine and enhance VFX pipelines.
  • Work closely with the art and design teams to define and execute the creative vision.
  • Ensure VFX performance optimization, maintaining rendering efficiency within budget constraints.

REQUIREMENTS

  • Minimum 2 years of experience in real-time VFX creation for games, with a portfolio of published titles showcasing your work.
  • Familiarity with Unreal Engine’s Niagara Systems.
  • Keen artistic eye for visual effects and their impact on gameplay.
  • Deep understanding of simulation techniques and VFX-related technologies.
  • Ability to introduce and optimize next-generation VFX workflows within the pipeline.
  • Capable of delivering high-quality visuals under tight deadlines.
  • Strong problem-solving skills and experience with prototyping.
  • Self-motivated, communicative, and a collaborative team player.
  • Fluent in English.

WHAT THEY OFFER

  • 100% remote work.
  • Alternatively, hybrid or on-site in Warsaw, Poland is also possible.
  • Core hours: 11:00-15:00 CET.
  • Share in profits after the game’s release.
  • Strict no-crunch working environment, based on trust and mutual respect.
  • Equipment provided.

ABOUT THE COMPANY
Studio founded by AAA veterans from Poland, currently working on their first AAA IP, a dark fantasy RPG. The company aims to break away from the corporate culture often associated with large studios, striving instead for a more casual work environment prioritizing creativity, enjoyment, and individual ownership.
 
Size of the studio: 130
Work mode: Remote, hybrid, on-site
Office locations: Warsaw, Poland
Platform: PC, consoles
Game Engine: Unreal Engine 5

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