We’re looking for a Technical Team Lead to support and grow our development team (currently 3 developers). This role blends people leadership (coaching, feedback, growth support) with hands-on contribution to current and future projects, depending on your strengths. You’ll work closely with the CEO and other leads, and represent the dev team in leadership discussions.
Responsibilities
Lead the development team as their people manager, providing regular feedback, support, and performance reviews
Coach and mentor developers, helping them progress with clear growth plans
Own and continuously improve onboarding, ensuring new hires ramp up smoothly
Improve day-to-day ways of working: routines, processes, and sustainable team practices
Contribute hands-on (e.g., coding, tooling, automation) as needed
Partner with the CEO and other leads on cross-team decisions
Keep the dev team’s needs and context visible in leadership discussions
Requirements
2+ years leading developers in a people management role
3+ years of professional software development experience in game development
Clear, reliable communication and strong stakeholder alignment
Availability to collaborate during CET working hours
Nice to have
Unity and C# experience
Experience improving team productivity (CI/CD, automation, testing, tooling)
Experience working in small teams and/or fully remote environments
WHAT THEY OFFER
Fully remote, full-time position with flexible scheduling
Healthy work-life balance culture and paid overtime when it happens
Monthly personal growth allowance for courses, books, or other learning materials
Focus days dedicated to researching or learning new skills
Team gatherings are organised once a year to meet and collaborate in person
Budget to set up or upgrade your home workspace, including hardware of your choice
Yearly salary review to ensure your pay keeps pace with market standards, and an automatic increase of 2% per year.
ABOUT THE COMPANY
A small indie studio focused on creating thoughtful, deeply satisfying factory and automation games that players truly love. The team started with web games, found success on PC, and has since grown into a distributed team delivering highly rated simulation experiences.
The studio values:
Direct communication and ownership over unnecessary bureaucracy
Player-first design shaped by close collaboration with the community
Long-term partnerships with people who want to grow alongside their projects
Team size: ~12 people, slowly growing Work mode: Fully remote Engine: Unity Platform: PC