We’re looking for a Technical Artist passionate about games and technology. In this role, you’ll collaborate closely with Game Designers, Lead Artists, and Programmers—advising on technical constraints, exploring new techniques, and ensuring smooth integration between creative and technical teams. You’ll be responsible for maintaining tools and pipelines, helping to bridge the gap between design vision and technical execution.
RESPONSIBILITIES
Integrate assets and animations into the game engine while maintaining high quality and performance standards
Offer practical support to artists and engineers to ensure asset performance, compatibility, and validation
Research and introduce new tools and techniques to improve workflow efficiency and runtime performance
Troubleshoot and resolve complex technical challenges throughout development
Contribute to gameplay by implementing visual elements such as effects, particles, and animation
REQUIREMENTS
At least 1 year of experience as a Technical Artist in the gaming industry
A portfolio that shows off your skills and contributions (must-have)
Solid Unity experience, especially with: compression methods, optimization techniques, VFX implementation, UI and animation systems
Proficiency in Photoshop
A creative and solution-oriented mindset
Great communication skills and the ability to collaborate across disciplines
High attention to detail
Strong understanding of art and animation pipelines
ABOUT THE COMPANY The company creates innovative, skill-based gaming experiences, focusing on competitive tournaments where players can win real rewards. With millions of games hosted daily and a global reach, it combines fun challenges with the opportunity to earn cash prizes.
Size of the studio: 350 people Work mode: on-site or hybrid Office locations: Poland (Warsaw) and Israel (Tel Aviv) Platform: Mobile Engine: Unity3D