Art & Tech Art
Hybrid
Poland

Technical Artist

Description

We’re looking for a Technical Artist passionate about games and technology. In this role, you’ll collaborate closely with Game Designers, Lead Artists, and Programmers—advising on technical constraints, exploring new techniques, and ensuring smooth integration between creative and technical teams. You’ll be responsible for maintaining tools and pipelines, helping to bridge the gap between design vision and technical execution.

RESPONSIBILITIES

  • Integrate assets and animations into the game engine while maintaining high quality and performance standards
  • Offer practical support to artists and engineers to ensure asset performance, compatibility, and validation
  • Research and introduce new tools and techniques to improve workflow efficiency and runtime performance
  • Troubleshoot and resolve complex technical challenges throughout development
  • Contribute to gameplay by implementing visual elements such as effects, particles, and animation

REQUIREMENTS

  • At least 1 year of experience as a Technical Artist in the gaming industry
  • A portfolio that shows off your skills and contributions (must-have)
  • Solid Unity experience, especially with: compression methods, optimization techniques, VFX implementation, UI and animation systems
  • Proficiency in Photoshop
  • A creative and solution-oriented mindset
  • Great communication skills and the ability to collaborate across disciplines
  • High attention to detail
  • Strong understanding of art and animation pipelines

NICE TO HAVE

  • Scripting skills
  • Shader knowledge

WHAT THEY OFFER

  • Hybrid work: Monday/Friday – WFH, Tue/Wed/Thu – Office
  • Work on B2B contract
  • 28 days of PTO
  • Life insurance, 900 PLN in Uber eats, gym card

ABOUT THE COMPANY
The company creates innovative, skill-based gaming experiences, focusing on competitive tournaments where players can win real rewards. With millions of games hosted daily and a global reach, it combines fun challenges with the opportunity to earn cash prizes. 

Size of the studio: 350 people
Work mode: on-site or hybrid
Office locations: Poland (Warsaw) and Israel (Tel Aviv)
Platform: Mobile
Engine: Unity3D

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