Engineering
Remote
Europe

Senior Unreal Rendering & Pipeline Engineer

Description

Our client, the studio behind shapez and shapez 2, is building their next ambitious factory / automation game and is looking for a Senior Unreal Rendering & Pipeline Engineer to own rendering performance, graphics pipelines, and large-scale world optimization in Unreal Engine 5.

RESPONSIBILITIES

  • Own the rendering pipeline and performance budget for the open world, machines, VFX, and avatars
  • Define and maintain the art-to-engine pipeline (Blender → Unreal), partnering with technical artists on tooling and workflow
  • Co-design the sim/render boundary with the Principal Engineer
  • Be the rendering counterpart for technical artists — review materials, VFX, and asset workflows for performance
  • Profile and optimize GPU and rendering performance across large-scale scenes and gameplay systems
  • Help establish rendering standards and workflows across the project

REQUIREMENTS

  • 5+ years of experience with Unreal Engine 5
  • 5+ years focused on rendering / graphics programming
  • Extensive knowledge of GPUs, shaders, rendering architecture, and graphics optimization
  • Worked on at least 2 shipped Unreal Engine titles, including at least one in UE5
  • Experience with UE5 features: Nanite,HISM / ISM / HLODs, Niagara, World Partition, Virtual Shadow Maps, Master Materials / Material Instances, Per-instance custom data on HISM, Unreal Insights, RenderDoc

WHAT THEY OFFER 

  • Fully remote, full-time position with flexible scheduling.
  • Healthy work-life balance culture, and paid overtime when it happens.
  • Monthly personal growth allowance for courses, books, or other learning materials.
  • Focus days dedicated to researching or learning new skills
  • Team gatherings are organized once a year to meet and collaborate in person.
  • Budget to set up or upgrade your home workspace, including the hardware of your choice.
  • Yearly salary review to ensure your pay keeps pace with market standards, and an automatic increase of 2% per year. 

ABOUT THE COMPANY: A small indie studio focused on creating thoughtful, deeply satisfying factory and automation games that players truly love.
The team started with web games, found success on PC, and has since grown into a distributed team delivering highly rated simulation experiences.
  
The studio values:

  • Direct communication and ownership over unnecessary bureaucracy.
  • Player-first design shaped by close collaboration with the community.
  • Long-term partnerships with people who want to grow alongside their projects.

Team size: ~15 people, slowly growing
Work mode: Fully remote
Engine: Unity, Unreal
Platform: PC

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