Our client is a small, profitable indie studio behind a beloved factory and automation game currently in early access on Steam. They’re bootstrapped, fully remote, and have been steadily building and expanding their game for over four years with plans to keep going for years to come.
They’re looking for a Senior Game Engineer to join their 8-person team across the US and Europe, ideally with experience shipping successful PC titles. Mobile-only backgrounds are not in scope. RESPONSIBILITIES
Design and implement new game features, mechanics, and systems
Work with Unity and a suite of custom in-house solutions (management, simulation, and more – nearly everything is built from scratch)
Profile and optimise game performance
Develop and maintain internal tools
Bug fixing and testing
REQUIREMENTS
Generalist mindset – you’re comfortable across systems (tooling not being the main one)
Fluent English
Strong fundamentals in algorithms and data structures
Good knowledge of C#
Solid understanding of either Unity Engine, Unreal Engine or other custom engines
Strong understanding of 3D graphics, and shader programming
University degree in Computer Science or Software Engineering
A technically ambitious environment – lots of custom engine solutions and real opportunities to learn
ABOUT THE COMPANY
A small indie studio of 8 people, spread across the US and Europe (UK, Germany, Italy, Czechia).
They’ve been profitable and bootstrapped from day one, building a simulation game with a dedicated player community. The team is lean, moves with ownership, and values direct communication over bureaucracy.
The game is in early access and expected to stay there for at least 3 more years – this is a long-term project, not a crunch-and-ship setup.
Team size: 8 people Work mode: Fully remote Engine: Unity (with a lot of in-house solutions) Platform: PC