Sound
Remote
Poland

Senior Technical Sound Designer

Description

Join a team forged by industry veterans behind gaming masterpieces like “The Witcher 3” and “Cyberpunk 2077” and step into a world where passion drives creation, and the team’s happiness fuels success. You’ll be working on a brand new IP, RPG game based in a dark-fantasy world.

RESPONSIBILITIES

  • Design, implement and support audio systems, incorporating sound design, music and vo.
  • Responsible for the technical sound design – plan, execution, structure, organization and optimization within the project and in Wwise.
  • Work alongside programmers and sound designers to develop features and systems.
  • Define, apply, and educate best practices of technical audio systems, workflows and tools usage within the Audio Team.
  • Help the Audio Team solve technical problems and fix bugs.

REQUIREMENTS

  • At least 5 years experience as Technical Sound Designer for video games (or demonstration of technical skill in an audio development role).
  • Technical experience with building and implementing audio systems in game environment,
  • Experience with Unreal Engine and its components (e.g. scripting, level editor, Sequencer editors, animation);
  • Excellent communication skills: ability to effectively demonstrate game logic flow, systems design, and debugging strategies.
  • Excellent implementation techniques within audio middleware (Wwise).
  • Proficient with implementation using visual scripting systems (blueprints).
  • Experience working with game development teams such as animation, level design, gameplay, cinematics, etc..

NICE TO HAVE

  • At least one shipped AAA game
  • Experience with Reaper customization, ReaScript and extensions.
  • Familiarity with automation tools and command line environments.
  • Experience with audio programming.

WHAT THEY OFFER

  • 100% remote work
  • Alternatively, hybrid or on-site in Warsaw, Poland is also possible
  • Core hours: 11:00-15:00 CET
  • Share in profits after the game’s release
  • Strict no-crunch working environment, based on trust and mutual respect
  • Equipment provided

ABOUT THE COMPANY
Studio founded by AAA veterans from Poland, currently working on their first AAA IP, a dark fantasy RPG. The company aims to break away from the corporate culture often associated with large studios, striving instead for a more casual work environment prioritizing creativity, enjoyment, and individual ownership.

Size of the studio: 50-80
Work mode: Remote, hybrid, on-site
Office locations: Warsaw, Poland
Platform: PC, consoles
Game Engine: Unreal Engine 5

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