Step into a key creative role where your sound design will shape the emotional heartbeat of the game. From subtle ambient details to high-impact FX, you’ll craft audio that deepens immersion, drives storytelling, and makes every momentfeel unforgettable.
RESPONSIBILITIES
Create, edit, and polish high-quality sound effects using industry-standard tools and techniques.
Implement audio assets into the game via internal pipelines, tools, and proprietary systems.
Work closely with the Audio Team to support and deliver on the project’s narrative goals.
Partner with technical sound designers and fellow sound designers to build and refine audio systems that serve both creative direction and gameplay needs.
Collaborate with non-audio departments (design, animation, cinematics, programming, etc.) to ensure a cohesive and impactful in-game audio experience.
Promote strong teamwork, knowledge-sharing, and cross-department collaboration inside and outside the Audio Team.
REQUIREMENTS
At least 5 years of professional game audio experience.
Shipped at least one AAA title, or contributed to a project of similar scope in linear media, having seen it through a full development cycle.
Outstanding sound design capabilities with a strong creative edge.
Proficiency in your DAW of choice, along with familiarity with industry-standard plugins and tools (iZotope, Waves, FabFilter, etc.).
Hands-on experience with audio middleware (especially Wwise).
Familiarity with version control systems (e.g., Perforce).
Fluency in English (spoken and written).
Strong communication skills and the ability to clearly convey ideas.
Confidence in prioritizing tasks, owning specific audio areas, and delivering independently as well as in a team setting.
A proactive mindset, positive attitude, and solid work ethic.
NICE TO HAVE
Experience working with Unreal Engine and Blueprints.
Practical knowledge of recording equipment, microphones, and field/studio recording techniques.
Understanding of audio signal flow, DSP, mixing, sample rates, codecs, filters, reverbs, and 3D spatial audio.
Familiarity with technical mix requirements across different media formats (console, streaming, broadcast, etc.).
Knowledge of next-gen console audio systems and their capabilities.
Experience implementing audio for multiple platforms
WHAT THEY OFFER
Attractive salary based on experience and skillset.
Long-term contract cooperation.
Flexible working hours (core hours 11:00–15:00).
Flexible remote options, partial or fully remote.
A strict no-crunch environment built on trust and mutual respect.
ABOUT THE COMPANY: Studio founded by AAA veterans from Poland, currently working on their first AAA IP, a dark fantasy RPG. The company aims to break away from the corporate culture often associated with large studios, striving instead for a more casual work environment prioritizing creativity, enjoyment, and individual ownership.
Size of the studio: 130 Work mode: remote, hybrid, on-site Office locations: Warsaw, Poland Platform: PC, consoles Game Engine: Unreal Engine 5