Game & Level Design
Hybrid
Poland

Senior Level Designer

Description

If you are an experienced Level Designer who has worked through the whole cycle of at least one AA/AAA title and you love dark fantasy RPG, then this is the perfect opportunity for you!
 
RESPONSIBILITIES:

  • Building interior and exterior blockouts for quest and open-world activities
  • Designing explorable areas, climbing puzzles, setting up encounters, populating open world with events and interactable objects/NPCs, balancing level pacing and difficulty
  • Designing areas from concept, through whiteboxing, to final product
  • Close cooperation with Gameplay, Narrative, and Art Teams to prototype and iterate locations in Unreal Engine 5

REQUIREMENTS:

  • At least 3 years of experience as a level designer, with at least one commercially shipped title
  • Very good knowledge of Unreal Engine 5
  • Very good knowledge of Google tools: docs, sheets
  • Proficiency in written and spoken English
  • Ability to efficiently brainstorm ideas, and convert them to usable designs with a detail-oriented focus
  • Exceptional communication skills
  • Ability to efficiently learn new technologies and tools
  • Ability to efficiently manage own time and tasks
  • A positive ‘can do’ attitude being able to adapt and change focus as required

NICE TO HAVE:

  • Knowledge of other game engines, programming languages, as well as practical knowledge of scripting and visual scripting languages
  • Practical experience in optimizing games in Unreal Engine for consoles
  • Experience in working on RPG games
  • Experience in working on AAA games
  • Excellent knowledge of the game industry, its markets and trends

WHAT THEY OFFER

  • 100% remote work
  • Alternatively, hybrid or on-site in Warsaw, Poland is also possible
  • Core hours: 11:00-15:00 CET
  • Share in profits after the game’s release
  • Strict no-crunch working environment, based on trust and mutual respect
  • Equipment provided

ABOUT THE COMPANY
Studio founded by AAA veterans from Poland, currently working on their first AAA IP, a dark fantasy RPG. The company aims to break away from the corporate culture often associated with large studios, striving instead for a more casual work environment prioritizing creativity, enjoyment, and individual ownership.
 
Size of the studio: 50-80
Work mode: Remote, hybrid, on-site
Office locations: Warsaw, Poland
Platform: PC, consoles
Game Engine: Unreal Engine 5

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