Engineering
Remote
Poland

Senior Audio Programmer

Description

Our client is an ambitious game studio founded by experienced veterans who have contributed to some of the most acclaimed titles in the industry. Built on the belief that great games come from happy, motivated teams, they place people first and foster an environment based on trust, respect, and creativity.
Their goal is to create outstanding virtual worlds filled with emotion, memorable experiences, and a true passion for games. 

Responsibilities

  • Work closely with Sound Designers and the Technical Sound Designer to design, prototype, and implement new audio and music features
  • Support debugging and optimization of audio and music systems and features
  • Collaborate with other Audio Programmers to implement runtime audio systems, features, and supporting workflows
  • Partner with design, engineering, and audio team members to improve existing audio and music tools in line with project needs
  • Contribute to cross-team audio tools and runtime development, helping push the boundaries of game audio on the project
  • Create documentation and share best practices, technical limitations, and workflows with the wider team
  • Follow coding standards and engineering best practices established by the studio
  • Support additional programming tasks as needed
  • Take a proactive and forward-thinking approach to problem-solving and implementation

Requirements

  • Strong proficiency in C++ and Unreal Engine
  • Experience working with Audiokinetic Wwise
  • Proven track record of contributing to successfully delivered projects
  • Open-minded attitude and willingness to learn
  • Excellent communication skills and fluent English

What they offer

  • Long-term cooperation
  • Flexible working hours, with core hours from 11:00 to 15:00
  • Fully remote or partially remote work options (office in Warsaw)
  • A strict no-crunch culture built on trust and mutual respect

ABOUT THE COMPANY
Established studio from Poland, currently working on their AAA game.
 
Size of the studio: 120
Work mode: Hybrid/Remote
Office locations: Warsaw, Poland
Platform: PC, consoles
Game Engine: Unreal Engine 5

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