Join an experienced team working on a story‑driven AAA dark fantasy RPG built in Unreal Engine 5. Our client is looking for a talented Rendering Programmer who’s passionate about pushing visuals to the next level, optimizing performance, and collaborating closely with both technical and artistic teams.
RESPONSIBILITIES
Maintain and enhance existing rendering systems to elevate visual fidelity.
Collaborate with tech and art teams to realize technically and artistically stunning game visuals.
Design and implement new rendering solutions tailored to project needs.
Debug and resolve rendering-related issues to ensure consistent performance.
REQUIREMENTS
Proven experience as a Rendering Programmer using Unreal Engine, especially UE5.
Expertise with UE5 systems like Nanite and Lumen.
Strong knowledge of computer graphics fundamentals, including lighting, shading, and GPU architecture.
Proficiency in C++, shader programming, and real-time rendering techniques.
Excellent debugging and optimisation skills.
NICE TO HAVE
Familiarity with shader programming (HLSL/GLSL)
Experience with profiling tools and GPU performance optimisation
Background in physically-based rendering (PBR) workflows
WHAT THEY OFFER
100% remote work
Alternatively, hybrid or on-site in Warsaw, Poland is also possible
Core hours: 11:00-15:00 CET
Share in profits after the game’s release
Strict no-crunch working environment, based on trust and mutual respect
Equipment provided
ABOUT THE COMPANY Studio founded by AAA veterans from Poland, currently working on their first AAA IP, a dark fantasy RPG. The company aims to break away from the corporate culture often associated with large studios, striving instead for a more casual work environment prioritizing creativity, enjoyment, and individual ownership.
Size of the studio: 50-80 Work mode: Remote, hybrid, on-site Office locations: Warsaw, Poland Platform: PC, consoles Game Engine: Unreal Engine 5