Engineering
Remote
United States

Rendering Engineer

Description

Join a pioneering gaming startup as a Senior Rendering Engineer to build a custom rendering engine for a new PC project. You’ll design advanced rendering techniques, optimize the pipeline, and push the boundaries of graphics technology, shaping the future of gaming with innovative AI-driven solutions.

RESPONSIBILITIES

  • Design and develop a custom rendering engine from the ground up.
  • Implement and optimize advanced rendering techniques, such as real-time lighting, shadows, and post-processing effects.
  • Establish, profile, debug, and optimize the rendering pipeline.
  • Continuously research and incorporate cutting-edge rendering technologies.

REQUIREMENTS

  • 5+ years of experience as a 3D rendering/graphics engineer. 
  • Proficiency with C++ and graphics APIs like Vulkan or OpenGL. 
  • Proven experience working on custom rendering engines, with hands-on involvement in pre-production phases. 
  • Experience releasing games. 
  • Fluent in English.

NICE TO HAVE 

  • Familiarity with Rust.
  • Familiarity with Bevy, or even better with Embark’s open-sourced kajiya.
  • Experience building own rendering engine from scratch. 
  • Experience with any of these: real-time global illumination, tilt-shift DoF, ray marching, GPU-driven rendering, and ray tracing.

 WHAT THEY OFFER

  • 100% Remote work
  • Flexible schedule 
  • B2B (self-employed) contracts or EoR
  • Hardware is provided 

ABOUT

The studio is a pioneering gaming startup currently working on an exciting new project that blends custom-built AI solutions with a groundbreaking game engine. This is a unique opportunity to join a fully remote, innovative team and help shape the future of gaming with cutting-edge technology.

Size of the studio: around 5 people
Work mode: Remote
Platform: PC/console
Game engine: custom engine

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