Marketing & PR
Remote
Global

Live Ops/Retention Manager

Description

The studio is seeking a LiveOps / Retention Manager to take ownership of the full player lifecycle — from pre-alpha through global launch and beyond. This person will be responsible for designing in-game events, optimizing retention systems, gathering player feedback during all testing phases, and collaborating closely with marketing to align LiveOps and rollout schedules. 

Responsibilities:

  • Design and manage in-game events, seasonal content, and retention systems
  • Monitor and improve key player engagement metrics such as D1, D7, D30, LTV, and churn
  • Gather and analyze player feedback during pre-alpha, beta, and live phases
  • Coordinate closely with marketing on launch and LiveOps planning
  • Develop segmentation and personalization strategies to improve engagement
  • Support post-launch initiatives including game balancing, updates, and player communication


Requirements:

  • 3+ years of experience in LiveOps, retention, or game product management
  • Proven track record in managing early-stage game launches and feedback loops
  • Strong analytical skills and experience with tools such as Amplitude, Tableau, or Looker
  • Ability to work effectively with cross-functional teams including product, design, and marketing
  • Bonus: Experience working in F2P or hybrid monetization environments


WHAT THEY OFFER

  • Competitive compensation tailored to your expertise and contribution
  • Opportunity to shape a fresh, innovative FPS project from the ground up
  • Collaboration with a passionate team, including veterans from AAA studios

ABOUT THE COMPANY
 
A new studio founded by experienced developers with AAA backgrounds, currently building their debut IP — a high-energy FPS with bold, chaotic gameplay. The team is focused on creating innovative, replayable experiences while fostering a collaborative, ownership-driven culture free from traditional corporate constraints.
 
Size of the studio: 50 people
Work mode: Remote
Office locations: Remote
Platform: PC, consoles
Game Engine: Unreal Engine 5

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