We’re looking for a Lead Technical Artist who has delivered significant contributions to many games. You will be working with other technical artists to help ensure that game content is optimised & feasible, while helping to bring the art director’s vision to life. With a passion for helping teams work at their best, you will drive best working practices, set high standards, mentor and support the technical art team.
RESPONSBIBILITIES:
Managing a team of technical artists
Communicating with clients & engineering teams to help bridge the gap with art
Working with production to help plan out technical art workload & managing this
Advising on issues which require an expert level of knowledge in the field
Making solid technical recommendations based on experience
Representing technical art in stand-ups and meetings
Sharing knowledge with the wider team & writing documentation for others to follow
Helping to bring the art director’s vision to life
Developing art pipelines for building optimised content
Working with engineering to ensure art content is optimised for target platforms
Building various tools to assist with various tasks and pipelines
Writing optimised shaders/materials for various purposes
Helping to build systems for various effects
Working with relevant DCCs, game development software, production tools, and source control
REQUIREMENTS:
Experience with Unreal Engine (Blueprints)
Experience with managing & mentoring other team members across multiple projects
Examples of technical art work, and any art work is a bonus
Solid art development experience: having worked on multiple titles on all stages of game development
Strong problem solving skills & creative thinking
Attention to detail with a strong ability to analyse and comprehend visual direction and adapt style as needed
Excellent knowledge of typical art tools and game engines
Excellent communication skills
WHAT THEY OFFER:
100% remote work
Contract of employment
25 days of vacation + bank and public holidays off
Whole company is closed for Xmass and New Year period
Benefits: Medical insurance (including Dental, vision, emergency room, CT, MRI, pregnancy care, etc – can vary on details depending on the country), travel insurance, pension scheme
Entertainment budget that is used for integrations with your local teammates
Freedom and autonomy to set up your day how you see fit – no micromanagement at all
A flexible approach to working, that makes room for real life. Need to have the kids on your lap while you video call or work around your workout? All good.
Involved in fight against climate change through Earthly
Necessary hardware provided
ABOUT THE COMPANY Remote-first games company providing full-dev and co-dev services to AAA studios with focus on multiplayer games. Currently have over 20 projects in the making and have contributed to titles like The Call of Duty: MW2, Elder Scrolls Online, Fall Guys or Dying Light 2. They tailor the scope to your background and preferences, not the other way round. If working in an informal, open and transparent environment is something that resonates with you, this might be the the place to stick around.
Size of the studio: around 300 Office locations: Nottingham, UK Platform: PC, console Game Engine: Unreal Engine 4, Unreal Engine 5, Unity, proprietary engines