Engineering
Remote
Europe

Lead/Principal AI Engineer

Description

We’re now looking for a Lead/Principal AI Engineer to join our client’s team and architect the narrative physics engine – the core system powering a new category of narrative-driven RPGs.
This is a once-in-a-career opportunity for someone who combines deep technical expertise with a passion for storytelling. You’ll work directly with the CTO, shaping the AI foundations that will redefine how stories are created and experienced in games.
If you’re a systemic thinker, Python expert, and you’re passionate about RPG, this role is for you.

RESPONSIBILITIES

  • Define and architect the narrative physics engine, breaking down stories into systemic, replicable mechanics
  • Collaborate directly with the CTO (20+ years coding, 7 startups, multiple exits) on architecture and design
  • Lead the design of AI/LLM-driven systems for storytelling, procedural content, and adaptive gameplay
  • Develop frameworks to model narrative tempo, character traits, and story dynamics
  • Integrate AI-assisted workflows across the game development process
  • Ensure AI systems are ethical, performant, and scalable within real-time engines
  • Optional leadership path – your main role centers around architecture and system design

REQUIREMENTS

  • 10+ years of experience building AI systems, with at least 3+ years in the game dev industry
  • You are a systemic thinker – able to dissect stories, mechanics, and design principles into structured systems
  • You have a passion for RPGs and storytelling – essential for success in this role
  • AI/LLM experience (at least 2 years) – with hands-on practical applications
  • Strong programming skills in Python and familiarity with AI/ML libraries
  • Deep understanding of gameplay AI systems: behavior trees, utility systems, GOAP, state machines, etc.
  • Hands-on experience with game engines such as Unreal Engine (Blueprints & C++) or Unity (C#)
  • Detail-oriented, structured, and able to architect complex systems
  • Familiarity with generative AI (text, image, audio), LLMs, and reinforcement learning
  • Experience collaborating in cross-functional game teams (designers, narrative, animation)
  • Ability to mentor teams, set technical vision, and manage AI development timelines

NICE TO HAVE

  • Experience with player modelling, matchmaking algorithms, or real-time in-game
  • personalization
  • Background in procedural storytelling or AI-driven narrative generation
  • Contributions to shipped AAA or high-profile indie titles
  • Familiarity with MLOps workflows for live game environments
  • Published research, open-source contributions, or conference talks in game AI or related fields

WHAT THEY OFFER

  • A “once in a career” role shaping the foundation of a new type of game engine
  • Security and stability in a startup backed by strong funding
  • Stock option package
  • Fully remote setup with flexible working hours
  • Work directly with a CTO founder on architecture and design
  • Work in a small, 15-person team where your contributions truly matter

ABOUT THE COMPANY
The studio, founded in 2023, is building the world’s first narrative physics engine. It’s a systemic framework that makes narrative-driven RPGs scalable and cost-effective to produce.
Their vision: create narrative-first games, then empower players to build their own stories and worlds, similar to a Roblox but for RPGs.
Size of the studio: ~15 people
Work mode: remote
Office locations: team distributed across US and Europe

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