Game & Level Design
Remote
Europe

Creative Director (Consultant)

Description

Join as a Creative Director Consultant to craft the vision for a high-intensity FPS built on chaos, fun, and retention-driven design. You’ll work closely with the core team to bring fresh ideas, guide creative direction, and help shape engaging, session-based gameplay.
  
RESPONSIBILITIES

  • Audit the current game loop and identify opportunities to improve engagement, session flow, and player retention
  • Recommend tweaks and features to drive replayability through surprise elements and comeback moments
  • Define and maintain a creative vision that prioritizes irreverence, unpredictability, and fun
  • Develop retention mechanics like dynamic unlocks, playful modifiers, and live engagement triggers
  • Collaborate with design, production, and analytics teams to iterate on features based on player behavior
  • Propose a shortlist of high-impact, low-resource features that are quick to prototype and test

REQUIREMENTS

  • Proven experience as a Creative Director or Lead Designer on FPS or session-based games
  • Strong understanding of game loops, retention systems, and emotional player engagement
  • Passion for chaotic, surprising, and fun design that stands out from traditional approaches
  • Familiarity with live-service and streaming-driven engagement models is a plus

WHAT THEY OFFER

  • Flexible consulting role with an estimated 10–15 hours of work per week
  • Competitive compensation tailored to your expertise and contribution
  • Opportunity to shape a fresh, innovative FPS project from the ground up
  • Collaboration with a passionate team, including veterans from AAA studios

ABOUT THE COMPANY
A new studio founded by experienced developers with AAA backgrounds, currently building their debut IP — a high-energy FPS with bold, chaotic gameplay. The team is focused on creating innovative, replayable experiences while fostering a collaborative, ownership-driven culture free from traditional corporate constraints.
 
Size of the studio: 50 people
Work mode: Remote
Office locations: Remote
Platform: PC, consoles
Game Engine: Unreal Engine 5

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