Engineering
Remote
Europe

Console Engineer

Description

Our client is looking for a highly skilled Videogame Engineer specializing in console development to join their growing team. In this position, you’ll build high-performance game systems, optimize for console hardware, and collaborate closely with cross-functional teams to deliver world-class player experiences.
 

RESPONSIBILITIES

  • Develop, implement, and maintain gameplay systems, engine features, and tools for PlayStation and Xbox.
  • Optimize performance, memory usage, loading times, and frame rate stability specifically for console hardware.
  • Integrate platform-specific SDKs, APIs, and services, including networking.
  • Debug and resolve console-specific issues, including certification blockers, performance regressions, and platform compatibility.
  • Work closely with engineers, designers, artists, and QA to ensure features run smoothly on target hardware.
  • Collaborate with technical leadership on architecture decisions, best practices, and long-term project planning.
  • Support console certification and submission processes.

REQUIREMENTS

  • Bachelor’s degree in Computer Science, Software Engineering, or equivalent practical experience.
  • 5+ years of professional game development experience with at least one shipped console title.
  • Proficiency in C++ with a strong understanding of object-oriented programming, memory management, and real-time optimization.
  • Experience working with console SDKs (PlayStation 5 and Xbox Series X|S preferred).
  • Strong debugging skills with platform-specific tools.
  • Experience with Unreal Engine.
  • Comfortable working in an iterative, fast-paced environment.
  • Proactive mindset with a focus on problem-solving and ownership of outcomes.

WHAT THEY OFFER  

  • A studio culture built on mutual trust and respect
  • B2B contract type.
  • Fully remote position.
  • Provision of necessary hardware
  • Profit-sharing

ABOUT THE COMPANY
An American-based PC/Console studio, currently working on a First-Person
Military Shooter.

Studio size: 50 people.
Platform: PC/Console.
Engine: Unreal Engine 4.

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