Our client is looking for a seasoned engineer with strong experience in console development and rendering optimization. You’ll help build and polish a high quality tactical action game for PC and consoles, ensuring top performance and visual fidelity across all platforms. RESPONSIBILITIES
Develop and optimize engine and gameplay systems for PlayStation and Xbox
Improve and extend rendering pipelines in Unreal Engine (C++ and shader code)
Profile and enhance frame rate stability, memory usage, and loading times
Integrate platform-specific SDKs, APIs, and services
Debug and resolve console-specific performance and certification issues
Collaborate with art, design, and QA teams to ensure seamless console builds
Contribute to technical planning and long-term architecture discussions
Support console submission and certification processes
REQUIREMENTS
7+ years of professional game development experience, including at least one shipped console title
Proficiency in C++ and HLSL, with strong understanding of real-time rendering
Experience with Unreal Engine rendering systems (preferred)
Familiarity with PlayStation 5 and Xbox Series X/S SDKs
Knowledge of multithreaded programming and performance profiling
Proactive, problem-solving mindset and ownership of technical outcomes
Degree in Computer Science or equivalent practical experience
WHAT THEY OFFER B2B contract type. Fully remote position. Provision of necessary hardware
ABOUT THE COMPANY An American-based PC/Console studio, currently working on a First-Person
Military Shooter.
Studio size: 50 people. Platform: PC/Console. Engine: Unreal Engine 4.