Engineering
Remote
Europe

Console and Rendering Engineer

Description

Our client is looking for a seasoned engineer with strong experience in console development and rendering optimization. You’ll help build and polish a high quality tactical action game for PC and consoles, ensuring top performance and visual fidelity across all platforms.

RESPONSIBILITIES

  • Develop and optimize engine and gameplay systems for PlayStation and Xbox
  • Improve and extend rendering pipelines in Unreal Engine (C++ and shader code)
  • Profile and enhance frame rate stability, memory usage, and loading times
  • Integrate platform-specific SDKs, APIs, and services
  • Debug and resolve console-specific performance and certification issues
  • Collaborate with art, design, and QA teams to ensure seamless console builds
  • Contribute to technical planning and long-term architecture discussions
  • Support console submission and certification processes

REQUIREMENTS

  • 7+ years of professional game development experience, including at least one shipped console title
  • Proficiency in C++ and HLSL, with strong understanding of real-time rendering
  • Experience with Unreal Engine rendering systems (preferred)
  • Familiarity with PlayStation 5 and Xbox Series X/S SDKs
  • Knowledge of multithreaded programming and performance profiling
  • Proactive, problem-solving mindset and ownership of technical outcomes
  • Degree in Computer Science or equivalent practical experience

WHAT THEY OFFER 
B2B contract type.
Fully remote position.
Provision of necessary hardware

ABOUT THE COMPANY
An American-based PC/Console studio, currently working on a First-Person
Military Shooter.
Studio size: 50 people.
Platform: PC/Console.
Engine: Unreal Engine 4.
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