Our client is seeking a Cinematic Designer with a strong sense of visual storytelling and a passion for crafting memorable narrative experiences. Your focus will be on designing and implementing emotionally impactful interactive dialogue sequences that elevate the player’s immersion. You’ll work in Unreal Engine 5, collaborating closely with the Lead Cinematic Artist, quest designers, and writers to bring story moments to life. Prior game development experience is welcome, but what they value most is a strong foundation in cinematic techniques.
RESPONSIBILITIES
Design and implement high-quality interactive dialogue scenes that enhance narrative depth and player engagement
Collaborate with writers, animators and designers to ensure cinematic and storytelling consistency
Work closely with the Cinematic Director to translate scripts into compelling visual experiences
Troubleshoot and resolve technical issues related to cinematic content within Unreal Engine
Support the integration of narrative sequences into gameplay
Partner with programmers to refine internal tools used for creating interactive dialogue
REQUIREMENTS
2+ years of experience in a similar role within the game industry
Proficiency in Unreal Engine, particularly in building cinematic sequences
Strong understanding of film language – camera work, pacing, shot composition, and scene direction
Excellent communication skills and a collaborative mindset
Ability to adapt and create in a fast-paced development environment
Passion for storytelling and a love for narrative-driven RPGs
A portfolio showcasing cinematic design or interactive storytelling
Fluent English
Poland-based
WHAT THEY OFFER
Remote or hybrid in Warsaw, Poland
Core hours: 11:00-15:00 CET
Strict no-crunch working environment, based on trust and mutual respect
Equipment provided
ABOUT THE COMPANY Studio founded by AAA veterans from Poland, currently working on their first AAA IP, a dark fantasy RPG. The company aims to break away from the corporate culture often associated with large studios, striving instead for a more casual work environment prioritizing creativity, enjoyment, and individual ownership.
Size of the studio: 120 Work mode: Hybrid, on-site Office locations: Warsaw, Poland Platform: PC, consoles Game Engine: Unreal Engine 5