Our client is looking for a Balance and Economy Designer to own the numbers underneath a large-scale mobile collection RPG.
The studio is mid-sized, remote-first, and building a new mid-core F2P title. A game like this lives or dies on whether its progression, currencies and combat balance hold up over years of live operation. This role is where that responsibility sits.
There is a second half to the job that most balance roles don’t have. The studio wants AI-assisted workflows built into how balancing actually gets done: modelling support, config generation, content validation, balance QA. Not experimenting with a chatbot, but pipelines with structured outputs and human review that the team can rely on. If you’ve already built something like that and want to do it properly, this is an unusual fit. If you haven’t yet, this probably isn’t the right role for you.
Responsibilities
Own balance and economy across progression, currencies, rewards, resources, upgrades and monetisation systems
Build models, forecasts and simulations to test pacing, inflation and long-term economy health before players find the problems for you
Define and tune sources and sinks, reward tables, rarity curves, upgrade costs, drop rates, offer values and difficulty
Balance combat: character stats, power curves, encounters and progression gates
Read telemetry and cohort data to spot friction, exploits and power creep
Work with game design, product, data, engineering, monetisation and live ops to turn goals into systems that can be measured
Plan experiments, read the results, and recommend tuning changes based on both the data and how the game feels to play
Keep specs, balance documentation and configuration standards clear enough that other people can work from them
Design LLM-powered and automated workflows for modelling, validation, config generation, documentation and balance QA, with proper review and quality controls
Requirements
At least 5+ years in game balance, economy design, systems design or something close to it
Hands-on experience with mobile F2P mid-core games
You’ve shipped a game or owned balance and economy in a live product
A solid grasp of F2P economies, reward loops, live ops design and monetisation
Advanced spreadsheet modelling, and comfort with probability, statistics, forecasting and large config sets
Using player data and KPIs to form hypotheses and make practical tuning calls
Explaining complex systems clearly to creative, technical and business people alike
Real experience using LLMs in production workflows, beyond chat-based help
You’ve built automated pipelines with structured outputs, validation rules, reusable prompts and human-in-the-loop review
Backgrounds that fit particularly well
Balance or economy designers on collection RPGs, hero collectors, strategy RPGs or gacha games. The closest direct match
Systems designers who have worked on multi-currency economies with gear, crafting and character progression
Designers who are comfortable in SQL, Python or R, BI tools or simulation frameworks, and would rather check an assumption than argue about it
People who have supported live games through economy monitoring, event tuning, segmentation and A/B testing
Anyone who has already built AI agents, retrieval-based setups, evaluation frameworks or orchestration tooling into a design workflow
What they offer
Employment contract or B2B, candidate’s choice
Remote, hybrid or in-office, depending on where you’re based
Regular company events
A benefits package tailored to the individual
Ownership of balance and economy on a new mobile RPG, plus a real say in how the studio adopts AI in its day-to-day work
About the company A mobile-first studio focused on large-scale collection RPGs, run by experienced mobile RPG leadership. Over 100 people across Europe, working remotely with office options available. The current project is a new mid-core RPG in development. Stage: Established studio, new title in development Work mode: Remote-first, with hybrid and office options