Engineering
Remote
Poland

Audio Programmer

Description

Join a team of game dev veterans and help them bring the game world to life for their new AAA dark-fantasy RPG title. 

RESPONSIBILITIES

  • Implement audio systems in the game using Unreal Engine 5 and Wwise
  • Improve the audio pipeline and audio systems architecture to ensure they’re optimized and scalable
  • Collaborate with Sound Designers, Technical Sound Designers and a Composer

REQUIREMENTS

  • At least 3 years experience working as an Audio Programmer in games
  • Strong skills in C++, Unreal Engine and experience with Wwise
  • Ideally background in AAA games

WHAT THEY OFFER

  • 100% remote
  • Core hours: 11:00-15:00 CET
  • B2B contract until 06/2026
  • Strict no-crunch working environment, based on trust and mutual respect
  • Equipment provided

ABOUT THE COMPANY
Studio founded by AAA veterans from Poland, currently working on their first AAA IP, a dark fantasy RPG. The company aims to break away from the corporate culture often associated with large studios, striving instead for a more casual work environment prioritizing creativity, enjoyment, and individual ownership.
 
Size of the studio: 110
Work mode: Remote, hybrid, on-site
Office locations: Warsaw, Poland
Platform: PC, consoles
Game Engine: Unreal Engine 5

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