Craft unforgettable characters in immersive virtual worlds! The 3D Character Artist role requires expertise in modeling, texturing, and optimizing assets while collaborating with multiple teams to create high-quality, emotionally resonant character models.
RESPONSIBILITIES
Create top-quality character models and textures, setting the visual benchmark from prototype to final optimization
Collaborate with Tech Art and Engineering teams to develop and refine the art pipeline
Work closely with the Art Director, Directors, and Leads to maintain the artistic vision of the project
REQUIREMENTS
5+ years of experience as a Character Artist in game development
Strong expertise in organic and hard surface modeling
Outstanding modeling and texturing skills with a solid grasp of human form and anatomy
Proficiency in ZBrush, Marvelous Designer, Substance Painter, Blender, or similar 3D software
Fluent in English
NICE TO HAVE
Traditional art skills such as drawing or painting
WHAT THEY OFFER
100% remote work
Alternatively, hybrid or on-site in Warsaw, Poland is also possible
Core hours: 11:00-15:00 CET
Share in profits after the game’s release
Strict no-crunch working environment, based on trust and mutual respect
Equipment provided
ABOUT THE COMPANY Studio founded by AAA veterans from Poland, currently working on their first AAA IP, a dark fantasy RPG. The company aims to break away from the corporate culture often associated with large studios, striving instead for a more casual work environment prioritizing creativity, enjoyment, and individual ownership.
Size of the studio: 50-80 Work mode: Remote, hybrid, on-site Office locations: Warsaw, Poland Platform: PC, consoles Game Engine: Unreal Engine 5