Art & Tech Art
Remote
Poland

Senior 3D Character Artist

Description

Craft unforgettable characters in immersive virtual worlds!
The 3D Character Artist role requires expertise in modeling, texturing, and optimizing assets while collaborating with multiple teams to create high-quality, emotionally resonant character models.

RESPONSIBILITIES

  • Create top-quality character models and textures, setting the visual benchmark from prototype to final optimization
  • Collaborate with Tech Art and Engineering teams to develop and refine the art pipeline
  • Work closely with the Art Director, Directors, and Leads to maintain the artistic vision of the project

REQUIREMENTS

  • 5+ years of experience as a Character Artist in game development
  • Strong expertise in organic and hard surface modeling
  • Outstanding modeling and texturing skills with a solid grasp of human form and anatomy
  • Proficiency in ZBrush, Marvelous Designer, Substance Painter, Blender, or similar 3D software
  • Fluent in English

NICE TO HAVE

  • Traditional art skills such as drawing or painting

WHAT THEY OFFER

  • 100% remote work
  • Alternatively, hybrid or on-site in Warsaw, Poland is also possible
  • Core hours: 11:00-15:00 CET
  • Share in profits after the game’s release
  • Strict no-crunch working environment, based on trust and mutual respect
  • Equipment provided

ABOUT THE COMPANY
Studio founded by AAA veterans from Poland, currently working on their first AAA IP, a dark fantasy RPG. The company aims to break away from the corporate culture often associated with large studios, striving instead for a more casual work environment prioritizing creativity, enjoyment, and individual ownership.
 
Size of the studio: 50-80
Work mode: Remote, hybrid, on-site
Office locations: Warsaw, Poland
Platform: PC, consoles
Game Engine: Unreal Engine 5

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