Game Developer CV: Highlight Your Experience and Soft Skills
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Game developer CV tips are largely universal and can often be applied to professionals in other industries. However, as a gamedev recruitment agency, we’ll focus our examples specifically on gamedev. These two key areas, effectively highlighting experience and showcasing soft skills, were covered live by our recruiters during a LinkedIn Live event. Be sure to follow 8Bit – Games Industry Recruitment on LinkedIn for more live Q&A sessions and your daily dose of recruitment insights!
And now, let’s check what recruiters and hiring managers recommend for your resume!
Struggling with Resume Bullet Points? Here’s Help!
“I really struggle with writing bullet points for my experience. Any tricks to keep them short and to the point without getting super complicated?”
That’s the question we often hear. One of the most common challenges job seekers face is writing clear, impactful bullet points for their resumes, to highlight the experience.
What Should Recruiters Know After Reading Your Game Developer CV?
When writing your resume, it’s crucial to ensure that your bullet points answer the key question: “Why is this candidate a good fit for this role?”
Your experience should clearly demonstrate your qualifications and align with what the recruiter and hiring manager are looking for.
For example, if you’re applying for a 3D Hard Surface Artist role and previously worked as a Hard Surface Artist at Company X, highlight the aspects of your experience that make you the perfect candidate. This might include details like creating hard surface art for a specific project, specifying whether it was in a realistic or stylized style, and mentioning the tools you used.
Avoid vague phrases that don’t provide concrete information, like: “I was part of a team that worked on designing and improving processes across multiple departments.”
Instead, focus on specifics:
What processes did you design?
Which teams did they impact?
What measurable results did they achieve (e.g., “improved workflow efficiency by 20%”)?
If you have multiple examples, prioritize the ones most relevant to the role you’re applying for. This approach not only makes your resume more compelling but also shows recruiters exactly why you’re the right fit for the job.
Use the AWO Method to Demonstrate Your Experience Effectively
Aim to keep the bullet points highlighting your job experience concise. 4-5 points per role is ideal. Using a variety of action verbs (like implemented, developed, designed, deployed, created, or reached) can make your experience more dynamic and engaging.
A great way to structure your bullet points is by using the AWO method:
Action:
What did you do?
Work:
A brief description of the task or project.
Outcome:
The measurable result or impact of your work.
For example:
Developed a modular hard surface asset pipeline for a AAA project, reducing production time by 15%.
Designed stylized 3D props for an award-winning game, enhancing the project’s visual consistency.
This method helps you organize your achievements in a clear, results-driven format, ensuring that your contributions are easy for recruiters to understand and appreciate.
Soft Skills to Put in Your Game Developer CV
On paper, everyone’s a great team player and charismatic leader. But how do you prove it?
Including soft skills on your resume can make an impact, but only if done right. Your CV should focus on being as informative as possible about who you are professionally, backed by clear, concrete examples. Instead of simply listing skills like teamwork, time management, and communication, use the bullet points under each job to demonstrate how you’ve applied them.
For example, when writing a game developer CV, you can try using:
Teamwork
Instead of listing “teamwork”, write: “Led a cross-functional team to deliver a project two weeks early, ensuring clear communication across all departments” or “Collaborated with designers and programmers to create 3D assets that matched the game’s stylized aesthetic, improving production efficiency by 10% through optimized workflows.”
Time Management
Claims like “great time management” are generic. Instead, use: “Managed the level design pipeline, ensuring all map layouts were completed ahead of schedule and aligned with gameplay requirements for a seamless player experience” or “Coordinated tasks for a team of 5, achieving 100% on-time completion using Jira“.
Providing specific examples, such as using metrics or tools like Jira, turns abstract claims into tangible proof of your abilities. Without examples, statements like “great communicator” won’t stand out. Anyone can write that on a CV, and most people do.
When deciding whether to include soft skills, consider the role, job requirements and whether you can substantiate your claims. Importantly, this section is not mandatory! If the position doesn’t explicitly call for soft skills, you can leave it out. However, if you choose to add a Skills section, place it after the Education section and follow or precede your soft skills with hard skills for a more balanced and impactful presentation.
Looking for More Game Developer CV Tips and Tricks? Stay Tuned!
These are just two of the questions we covered during our live Q&A session, and there’s more to come! Make sure to follow us on LinkedIn to stay updated. And if you’re job hunting, don’t forget to subscribe to our email job alerts!