Senior 3D Environment Artist
We are looking for 2-3 more Senior 3D Environment Artists (real-time) to join our Ninja team – which will make our studio full! As always, we’re working on top of the shelf AAA projects which pose a lot of challenges and opportunities to learn and grow! And that is the mindset which is the most valuable for us, even if you consider yourself already being a senior!
Responsibilities:
As a Senior Artist you’ll be expected to take ownership over one or more sectors of a complex environment. Working closely with the Lead Artist, you’ll start by evaluating the artistic requirements and technical complexity of a project. On your given portion of the environment work, you’ll be helping breaking down the workload to be distributed across the team, also coming up with suggestions and workflow ideas.
Senior Artists are responsible for most of the ‘hero’ asset work, they take care of scene assembly and management in a self-sufficient manner, and keep an eye over the Mid Artists by mentoring them. You’ll be reporting directly to the Lead Artist and the Creative Director, embracing feedback with a can-do attitude. Proactivity and good communication skills are fundamental: the final quality and consistency of our environment work depends on the efficient sync of our senior staff.
To make it clear why, here are a list of qualities that make you NOT suitable for this position:
- If you can’t leave your ego out of the door and accept that just because you’ve been doing something one way for 10-20 years doesn’t automatically mean that that is THE way to do it.
- If you’re not ready to be humble and to be proven wrong, confront and challenge your long-term beliefs.
- If you’re not ready to accept that what you think is the most valuable of your skills have less value here, however, you might have something you haven’t even considered as a key quality and it IS, in fact, really valuable for us!
- If you are dogmatically sticking to a set of DCC tools. We are Ninjas, we chose the tools for the job and not the job for the tools.
- If you approach a task from a technical or software point of view rather than from an artistic direction.
- And last, if you have any bad feelings after reading this list above, then this position is definitely not for you!
You must understand that Environment Art at THN is NOT prop art, weapon art, hard surface modelling, asset libraries, but it’s about crafting story-driven environments, thinking in pictures even if it’s real-time! Being able to pull out a decent AAA asset in a modern engine is important and is definitely needed, but it is the baseline! You need to know why you are making that asset, how it will serve the environment you are responsible for, the story narrative and whole picture. That will define what assets you need to make, not the other way around!
If you have what it takes, or at least are ready to jump headfirst to learn these, if you can demonstrate your relevant skills in any way, we’re very interested to hearing from you!
(please note that due to the profile of the projects we’re working on, casual games, mobile games, overly stylized, entirely out of realism portfolios are not considered)
This is a full-time, onsite position in Budapest, Hungary, so applications from within Europe are preferred, but if you’re really good, we’ll consider your application from outside the EU as well of course!
Relocation support is provided.
Benefits:
- Relocation Support.
- Growth potential and empowerment – for real!.
- You won’t be just a small cog in an enormous machine.
- You get to work on top of the shelf projects in a great, motivated and professional team without grinding 12-16 hours a day.
About the Company:
Treehouse Ninjas is a Budapest based boutique studio acting as a co-developer throughout AAA projects such as Cyberpunk 2077, Indiana Jones and The Great Circle, Wolfenstein providing full service of Environment Art from the block-out all the way to polish and lighting.
Apply now