Senior 3D Artist
We are looking for a Senior 3D Artist with a strong focus on hard-surface modeling who feels confident working with technical forms, machinery, vehicles, weapons, and structured environment elements.
We need someone who can not only create visually appealing models, but also build production-ready assets that work well inside a real-time game pipeline. The ideal candidate understands how to move from concept to final in-engine asset with solid technical quality and clean execution.
Requirements:
- Strong experience in 3D hard-surface art for games.
- Solid understanding of the high poly to low poly workflow.
- Experience creating game-ready models for real-time engines.
- Ability to create models based on concept art and adapt to a defined visual style.
- Experience in refining 3D concepts into final game-ready assets.
- Understanding of: topology, UV workflow, baking, optimization, LOD creation
- Portfolio featuring relevant examples such as: vehicles, weapons, machinery, hard-surface environment assets
- Strong communication skills and the ability to work within a production pipeline.
Nice to have:
- Experience with Unreal Engine
- Understanding of material setup and in-engine asset integration
- Experience working with modular environment kits
- Ability to collaborate closely with an Art Director and co-develop model concepts together
Key Responsibilities:
- Create high-quality hard-surface 3D models for one of the projects.
- Produce game-ready assets using a high poly to low poly pipeline.
- Model vehicles, weapons, modular environment pieces, props, and other technical or mechanical objects.
- Create models based on concept art, references, and visual direction.
- Prepare assets for in-engine integration, including: clean, topology, UVs, baking, optimization, LODs
- Work closely with Art, Tech Art, Design, and Programming teams to ensure assets are both visually strong and production-ready.
- Participate in demo iterations: polishing, improving readability, simplifying where needed, and supporting overall production quality.
Benefits:
- Non-commercial stage for the duration of the demo.
- Part-time, Full-time, or Project-based.
- Fully remote with a flexible schedule.
- Expected commitment: minimum 10 hours per week.
- Transition to paid development after the demo phase.
- The demo development is planned for approximately 1.5 years.
About the company
We are currently developing two projects on Unreal Engine
40 SOULS:
-A dark vehicular roguelike centered around a deadly combat machine tournament held for the gods. The game features combat arenas, mid-run events, choices, bosses, progression, diverse weaponry, cars, and faction systems.
SPIN:
-A futuristic combat racer featuring anti-gravity bikes with an emphasis on speed, pressure, arcade intensity, and a Y2K aesthetic.
Both projects are currently in the demo development stage. At this point, participation is unpaid (non-commercial). Upon completion of the demo and securing investment, we plan to transition to a paid format.
Our team consists of approximately 60 specialists from various countries, including veterans with AA/AAA experience and strong indie developers. We focus on building collective portfolio cases and publishing them alongside the contributors.