Game & Level Design
Remote
United States

Game Designer

GameName LLC is hiring a Game Designer to help shape the gameplay, pacing, and level design for an unannounced 3D action-horror-comedy game with roguelike elements and networked multiplayer.

You’ll work directly with the Creative Director and Lead Unity Developer to plan/prototype level layouts, structure progression, and design fun, scary, and weird experiences that hold up over repeated runs.

This is a part-time, remote role. It would be a great fit for designers early in their careers with solid relevant experience to showcase, or more experienced candidates looking for a supplemental income. You’ll be collaborating closely with a small team while learning how to deliver high-impact design work in a fast-moving indie environment.

Responsibilities

  • Design and sketch compelling level ideas, layouts, and player flows
  • Help define the games core loop, progression, pacing, and enemy encounters
  • Collaborate with the Creative Director and developers to prototype and iterate on levels
  • Contribute ideas to support procedural generation and modular level construction
  • Document design ideas clearly and provide feedback on gameplay implementation
  • Playtest regularly and make recommendations based on gameplay feel and flow
  • Adjust designs flexibly based on feedback and production constraints

Qualifications

  • Experience designing levels, gameplay systems, or encounters for 3D
  • Solid grasp of game design fundamentals, including pacing, player feedback, and replayability
  • Must be able to demonstrate design thinking through sketches, whiteboxes, design docs, or other supporting materials alongside a strong portfolio piece
  • Familiarity with horror, comedy, and action game mechanics or genres
  • Passion for player-centric design, experimentation, and iteration
  • Strong communication and collaboration skills in a remote team environment
  • (Beginner-level candidates are welcome if they meet the above criteria and can clearly explain their creative and design process.

Bonus Points

  • Experience with procedural or modular level design
  • Knowledge of roguelikes, horror-comedy, or PvE multiplayer game design
  • Hands-on experience with Unity, Unreal, or other 3D game engines
  • Broad game design knowledge/experience in topics like enemy behavior, trap/puzzle design, or player progression systems.
  • Unity engine experience (non-programming stuff, like blocking out level concepts or using designer-friendly editor tools).

Contract Terms

  • Type: Independent Contractor Agreement (ICA)
  • Hours: Part-Time (10-20 hrs/week), flexible schedule
  • Rate: $20-35/hr USD, depending on experience, skills, and location
  • Trial Period: Initial one month evaluation phase
  • Contract Duration: Project-based, with potential for extension

Perks & Culture

  • Remote work with flexible scheduling
  • Fun, weird project with lots of room for experimentation and learning
  • Small, collaborative team that values practicality, clarity, and creativity
  • Opportunity to contribute meaningfully to a commercial game from early development
  • Backed by a major content creator with strong marketing and fan support

About GameName LLC

We’re a creatively unhinged indie studio focused on making memorable, hilarious, and high-quality games. We believe in small teams, clear vision, creative experimentation, and efficient execution.

Our mission? To create legendary tales among friends.

Apply now