Game Designer
We are looking for a Game Designer for one of our projects: 40 SOULS or SPIN.
This role can be either focused on a specific direction, mechanic, or system, or broader in scope with ownership over core loop, gameplay structure, and systemic game design, depending on your experience and strengths.
We need someone who does not just come up with ideas, but knows how to turn them into working gameplay systems, push them to a playable state, and collaborate effectively with programmers, tech artists, and the rest of the team.
Key Responsibilities:
- Design and improve gameplay systems for one of the projects.
- Work with core loop, progression, balance, economy, events, rewards, and combat mechanics.
- Develop both focused gameplay directions and larger parts of the overall game loop.
- Turn ideas into clear and structured production materials, including
- Support implementation and make sure the design remains solid during integration.
- Work closely with programmers, tech artists, and the broader team to bring systems to a playable and production-ready state.
- Participate in demo iterations, including testing, tweaks, polishing, simplification, and prioritization.
Benefits:
- Non-commercial stage for the duration of the demo.
- Part-time, Full-time, or Project-based.
- Fully remote with a flexible schedule.
- Expected commitment: minimum 10 hours per week.
- Transition to paid development after the demo phase.
- The demo development is planned for approximately 1.5 years.
About the company
We are currently developing two projects on Unreal Engine
40 SOULS:
-A dark vehicular roguelike centered around a deadly combat machine tournament held for the gods. The game features combat arenas, mid-run events, choices, bosses, progression, diverse weaponry, cars, and faction systems.
SPIN:
-A futuristic combat racer featuring anti-gravity bikes with an emphasis on speed, pressure, arcade intensity, and a Y2K aesthetic.
Both projects are currently in the demo development stage. At this point, participation is unpaid (non-commercial). Upon completion of the demo and securing investment, we plan to transition to a paid format.
Our team consists of approximately 60 specialists from various countries, including veterans with AA/AAA experience and strong indie developers. We focus on building collective portfolio cases and publishing them alongside the contributors.