Game & Level Design
Remote
Poland

Senior Combat Designer

Description

In this role you’ll be designing combat for upcoming single player, dark fantasy RPG. So if medieval times and melee-based combat is your thing – apply!

RESPONSIBILITIES

  • Designing and prototyping all sorts of combat mechanics in Unreal Engine 5 Blueprints.
  • Working with other teams to ensure everything is going in the right direction.

REQUIREMENTS

  • Strong AAA background working on combat design, ideally medieval-like (swords etc.)
  • Experience with using Unreal Engine Blueprints systems. You are able to build a clean, neat and functional prototype that could be developed further.
  • You can take ownership for a feature.
  • If you have background in C++ programming – fantastic, but not necessary. I’m just putting it here to emphasize that this is a technical role.

WHAT THEY OFFER

  • 100% remote possible or hybrid in the Warsaw office in Poland
  • Core hours: 11:00-15:00 CET
  • Share in profits after the game’s release
  • Strict no-crunch working environment, based on trust and mutual respect
  • Equipment provided

ABOUT THE COMPANY
Studio founded by AAA veterans from Poland, currently working on their first AAA IP, a dark fantasy RPG. The company aims to break away from the corporate culture often associated with large studios, striving instead for a more casual work environment prioritizing creativity, enjoyment, and individual ownership.
 
Size of the studio: 80-100
Work mode: Remote, hybrid, on-site
Office locations: Warsaw, Poland
Platform: PC, consoles
Game Engine: Unreal Engine 5

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