In this role you’ll be designing combat for upcoming single player, dark fantasy RPG. So if medieval times and melee-based combat is your thing – apply! RESPONSIBILITIES
Designing and prototyping all sorts of combat mechanics in Unreal Engine 5 Blueprints.
Working with other teams to ensure everything is going in the right direction.
REQUIREMENTS
Strong AAA background working on combat design, ideally medieval-like (swords etc.)
Experience with using Unreal Engine Blueprints systems. You are able to build a clean, neat and functional prototype that could be developed further.
You can take ownership for a feature.
If you have background in C++ programming – fantastic, but not necessary. I’m just putting it here to emphasize that this is a technical role.
WHAT THEY OFFER
100% remote possible or hybrid in the Warsaw office in Poland
Core hours: 11:00-15:00 CET
Share in profits after the game’s release
Strict no-crunch working environment, based on trust and mutual respect
Equipment provided
ABOUT THE COMPANY Studio founded by AAA veterans from Poland, currently working on their first AAA IP, a dark fantasy RPG. The company aims to break away from the corporate culture often associated with large studios, striving instead for a more casual work environment prioritizing creativity, enjoyment, and individual ownership.
Size of the studio: 80-100 Work mode: Remote, hybrid, on-site Office locations: Warsaw, Poland Platform: PC, consoles Game Engine: Unreal Engine 5