Do you want to work on brand new and ambitious project for next-gen consoles and PC, created in Unreal Engine 5? You’ll be responsible for the creation and integration of tools and scripts for several Art Teams
RESPONSIBILITIES:
Lead the team of Pipeline Technical Artists to help with the efforts to unify the pipeline between the various offices and outside collaborators, and standardized tool creation
Collaborating with Team’s producer and HR to take care of other Pipeline Technical Artists skill growth and career development, feedback, evaluations, pay raises, conflicts, recruiting, etc.
Collaborate with the Lead Technical Artist, and other art and content leads to improve pipeline and tools.
Create, document and maintain tools/scripts to support and improve art production workflows
Collaborate with Art Leads and Art Teams to analyze and break down the various teams’ current manual processes in order to streamline and automate them with the least amount of downtime
Work along with the technical leads and the Technical Art Director to investigate and consider potential fixes for the content creation issues with tools and pipelines on interconnected tools, pipelines and systems
Adding your experience and improving the way our tools, pipelines, and services are versioned, packaged, deployed, and distributed Help create code and scripts that are easy to maintain and iterate
Full responsibility for the team and delivering in a timely and quality manner
Organizing the work of the department along with the Production
Working closely with the Technical Art Director, Lead Technical Artist from Content team and Head of Technology
Risk management, responding to current problems
Co-creation of pipeline with Technical Art Director and Production
REQUIREMENTS:
Fluent English speaking and documentation skills
Experience with AAA Art pipelines
Experience in Leadership positions
Ability to plan and carry out long-term projects involving complex pipelines and tools
Fluency in some of the relevant scripting languages, such as Python, C++, C# and DCC Api and scripting languages
Very good knowledge of any 3D package (3DS Max, Maya, MotionBuilder or Substance suite preferably)
Being organized and time-conscious
Team management skills, good communication skills, and ability to solve problems.
Ability to develop and implement new pipeline solutions
Fluency in cooperation between departments and the ability to navigate within the departmental structures
WHAT THEY OFFER
Possibility to work 100% remote
Form of employment depending on your preference: B2B, UoP, UZ
Private medical care (entirely financed by the employer)
Sports Card (FitProfit card)
Studio’s Academy – development budget
Professional mental health support
Language lessons (Polish and English)
Flexible working hours (core hours 11:00-16:00 CET)
The game is being created by the whole team and your opinion counts
Working on-site is also possible and the company can help with relocation & visa sponsorship (if needed)
ABOUT THE COMPANY A game development studio with a proven track record developing action-packed, fast-paced games across various genres for the AA/AAA segment. Currently have multiple unannounced titles in the making. They’re part of the Koch Media and Embracer Group. Hiring both fully remotely and for on-site work.
Size of the studio: over 300 Office locations: Poland Platform: PC, console Game Engine: Unreal Engine 4, Unreal Engine 5