Engineering
Remote
Europe

Graphics Programmer

Description

If you like seeing your game working flawlessly on different platforms and you enjoy squeezing the most out of hardware you’ll enjoy this one. 
  
RESPONSIBILITIES 

  • Primary objective is to help ship the game to consoles.
  • You will implement and support C++ and HLSL shader code 
  • Debug and diagnose problems with the system during development and future releases 

REQUIREMENTS

  • Console experience – at least one shipped title on Xbox or Playstation
  • Unreal Engine knowledge – especially with rendering pipeline
  • Strong C++ and HLSL Coding skills. Being familiar with DirectX 11, DirectX 12 and Vulkan. 
  • 4+ Years of experience as Graphics Programmer in gamedev.  

WHAT THEY OFFER 

  • B2B contract type.
  • Fully remote position.
  • Provision of necessary hardware

ABOUT THE COMPANY
An American-based PC/Console studio, currently working on a First-Person Military Shooter

Studio size: 50 people
Platform: PC/Console
Engine: Unreal Engine 4

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