Game Tech/Tools Programmer


Join an international studio in Helsinki and work on one of their live games or something totally new!
They work in small teams, where you can have true ownership and a big impact (10-15 people per project in total). Your primary purpose is to improve the development experience for your team members and work closely with the engine team to help develop tools and editors.

  • Maintaining, improving and developing editors, tools and plugins for game content creation and asset pipelines on Windows and Mac OS platforms
  • Work closely with game team artists, designers, QA and programmers to identify and solve development process issues
  • Work with the engine and other central tech teams to plan current and future needs for the game team, along with other game tech programmers
  • Maintain and improve build process for all platforms
  • Integrate improvements and other changes from central tech to minimize game team disruption


  • 6+ years of professional experience using C++ in large code bases
  • Experience in writing custom editors and tools for game development 
  • Ability to quickly get up to speed with existing code
  • Previous experience of making tools, editors for mobile, console or PC games
  • Fluent English


  • Support with relocation to Helsinki, Finland
  • Remote work possible in case of some teams for candidates based in Finland, Denmark or the UK
  • Form of employment: full-time employment (also in case of remote)
  • Compensation in a form of base salary + bonus scheme + benefits:
    • Holistic health care and well-being benefits
    • Gym benefits
    • Mental health support
    • International travel benefits for you as well as your family
    • Local transportation benefits
    • Generous parental leave
    • Continuing education support
    • Extensive personal development support
    • Individual coaching assistance
    • Matching charitable donations (both money and time)
    • Paid sabbatical program
    • Pension plan in applicable locations (e.g. 401k)

Since their launch in 2010, they have released 5 games globally that are played by over 100M users daily. They have a very flat structure, organized around independent teams with the freedom to do what they think is best for their players, games and the company at large.

Size of the studio: over 300
Work mode: on-site, hybrid, remote (depending on the team)
Office locations: Helsinki, San Francisco, Shanghai, Seoul
Platform: mobile (iOS, Android)

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