Join a team of experienced Engine Programmers (8 ppl) working across all the projects of a AAA studio using Unreal Engine 4/5. The main task is to develop core engine features with focus on scalability, performance and memory usage for both PC and consoles, using knowledge of data structures and algorithms. RESPONSIBILITIES:
Implementing and maintaining core engine features including rendering, networking and low-level systems programming
Monitoring, maintaining and optimising the performance of the game for PC and console platforms
Communicating ideas, intent and constraints to both technical and non-technical team members
Debugging and bug fixing
REQUIREMENTS:
3 years of experience working on engine programming including profiling and optimising code for optimal CPU, GPU, memory and bandwidth usage
3 years of experience working with C++ and C++ based engines (ideally Unreal Engine)
Experience working with PC/console games (ideally PS4 or Xbox One)
Fluent English
WHAT THEY OFFER
Possibility to work 100% remote
Form of employment depending on your preference: B2B, UoP, UZ
Private medical care (entirely financed by the employer)
Sports Card (FitProfit card)
Studio’s Academy – development budget
Professional mental health support
Language lessons (Polish and English)
Flexible working hours (core hours 11:00-16:00 CET)
The game is being created by the whole team and your opinion counts
Working on-site is also possible and the company can help with relocation & visa sponsorship (if needed)
ABOUT THE COMPANY A game development studio with a proven track record developing action-packed, fast-paced games across various genres for the AA/AAA segment. Currently have multiple unannounced titles in the making. They’re part of the Koch Media and Embracer Group. Hiring both fully remotely and for on-site work.
Size of the studio: over 300 Office locations: Poland Work mode: 100% remote, hybrid, on-site Platform: PC, console Game Engine: Unreal Engine 4, Unreal Engine 5