Art & Tech Art
Hybrid
Poland

Specialist / Senior Technical Artist (Frostpunk 1886)

We are looking for a Specialist / Senior Technical Artist to help us create high-quality materials and technical art solutions for Frostpunk 1886. You will work closely with artists and programmers, build shaders and tools in UE5, and help keep assets optimized and production-ready.

Responsibilities:

What will you be doing on a day-to-day basis?
– Create high-quality materials and shaders in UE5.
– Build and maintain Blueprint- and code-based tools for the art team.
– Create and update documentation for tools, workflows, and engine limitations.
– Help with optimization, profiling, and debugging in the final product.
– Work with Art Leads, Technical Directors, programmers, and QA to make sure assets meet technical requirements.

What will help you succeed in this role?
– Good knowledge of UE materials and shading workflows.
– Solid understanding of the UE5 rendering pipeline, including PBR and post-processing.
– Experience with UE Blueprints for tools or gameplay-supporting systems.
– Practical approach to problem-solving and a good understanding of optimization.

For a senior position, we also require:
– At least one shipped title or completed commercial project.

Nice to have:
– Knowledge of VFX or lighting.
– Experience with procedural workflows (e.g. Substance Designer or other node-based tools).
– Familiarity with shader languages such as HLSL or GLSL.
– Background in 3D software such as Blender, 3ds Max, or Maya.
– Experience working closely with both artists and programmers.

Benefits:

What we offer?
Health and Wellness
– psychological support/care
– private medical package
– Multisport

Development
– team training budget
– in-office library

Our office
– near Metro Stadion Narodowy and Dworzec Wschodni stations
– dog-friendly
– in-house gym
– no dress code
– car and bike parking
– chill zone
– video, board and arcade games

Working conditions
– flexible working hours
– hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
– 20 or 26 days of fully-paid holiday leave
– international working environment

Fair compensation
– attractive bonus system – annual bonus, motivation programme
– transparent salary brackets

Events and more
– attendance in game dev events
– relocation budget for candidates from abroad
– referral program
– annual company events
– merch/swag

 

About the Company:

A collective of talented devs and skillful publishers reaching millions of hardcore gamers all driven by the creation of meaningful entertainment. We’re seeking experienced dev teams to form publishing partnerships with – teams with which we share an artistic sensibility, and the desire to create thought-provoking games while maintaining a smart business approach to the process.

 

 

 

Apply now